Just a note (observation really) about bones in C2. I admire the way Eovia took a different approach but in the long run it might be a problem for people looking to seriously animate. Why do I say this? Well, I went to animate the patented old "flour sac" and it was very difficult to get the bones to properly distort the sac. I'll admit I didn't fool around with the influences because I couldn't find out how to do it...even though I opened the floursac.3ds model in the modelling room (it switched me back to Assemble room). It seems you are going to need alot more bones than traditional rigging to get the same result (with imported models at least...here's a few screen shots of the rig...any thoughts? Chris