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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Learning Link


Kixum ( ) posted Sat, 15 June 2002 at 7:53 PM · edited Fri, 29 November 2024 at 10:06 AM

New Learning Link is up! Check out the facial bones of greatness thanks to cckens! -Kix

-Kix


Chrisdmd ( ) posted Sun, 16 June 2002 at 4:49 PM

CCKENS, Darn nice tutorial...thanks! Chris


twillis ( ) posted Mon, 17 June 2002 at 7:59 AM

Very nice tutorial. Good job, dude.


PAGZone ( ) posted Mon, 17 June 2002 at 4:09 PM

Very Nice indeed. Kix, eventually you will be able to publish these in a Carrara Tutorials book. I have no doubt that a publisher will pick these up. Great Job on ALL the tutorials you have done! -Paul


Chrisdmd ( ) posted Mon, 17 June 2002 at 5:15 PM

file_12715.jpg

Just a note (observation really) about bones in C2. I admire the way Eovia took a different approach but in the long run it might be a problem for people looking to seriously animate. Why do I say this? Well, I went to animate the patented old "flour sac" and it was very difficult to get the bones to properly distort the sac. I'll admit I didn't fool around with the influences because I couldn't find out how to do it...even though I opened the floursac.3ds model in the modelling room (it switched me back to Assemble room). It seems you are going to need alot more bones than traditional rigging to get the same result (with imported models at least...here's a few screen shots of the rig...any thoughts? Chris


Chrisdmd ( ) posted Mon, 17 June 2002 at 5:17 PM

file_12716.jpg

Another screen shot...


Chrisdmd ( ) posted Mon, 17 June 2002 at 5:21 PM

file_12717.jpg

In the second pic you see no "convert" option. Below you see no object when you switch to the Model room...so you can't change the influence. Chris


cckens ( ) posted Mon, 17 June 2002 at 6:53 PM

Chris, Understand that the influence process for bones only works if the model is a vertex model for C2. now you can convert the model in the modelling room, simply select the edit menu and then goto convert to other model. (sigh) Looks like another turn at tutorials is due. I have to expand on the ability to turn a model created in another app into C2 and then animate it. Looks like another week of sleepless nights, but that's the fun of it. ken


twillis ( ) posted Tue, 18 June 2002 at 7:58 AM

I hear you, ken. This stuff is fun to figure out. I am this ==> <== close to getting my alien's eyelids to work the way I want them to. I am experimenting with overlapping bones that control the rotation of the UpperEyeLid and the LowerEyeLid seperately.


Chrisdmd ( ) posted Tue, 18 June 2002 at 11:45 AM

CCKENS, I guess that is where my frustration is...converting the imported models in C2 and rigging properly. I know I'm missing something obvious but I can't figure it out. I'll be looking for more of your tutorials...... thanks, Chris


Kixum ( ) posted Wed, 19 June 2002 at 7:49 PM

Paul, All the tutorials I post here (by me or other members) are available on the CD. I release a new version once a year. January is the "print" date. It took me about six weeks to get it through Renderosity for sale. The catelog of the current CD is in the back room. All later versions of the CD will have all the new AND old stuff as long as there is room. -Kix

-Kix


dpoosch ( ) posted Thu, 20 June 2002 at 7:04 AM

Just out of curiosity...cuz I am a total neophyte with C2....but can you create a posable figure or prop for Poser using the "bones" ?


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