Aldaron opened this issue on Jun 17, 2002 ยท 10 posts
psychobud posted Tue, 18 June 2002 at 8:19 AM
umm... hate to say it mate, but what you're talking about with your tutorial is basically doing what stop motion animators did BEFORE tha davent of computers the point of those programs is to make it so YOU don't have to frame by frame animate, you simply make the PZ3 file, and the Br5 file, and tell the other program to "meld" them, and it does all te rendering, combines lighting, everything, in ONE file the way you want to do it is step by step frame by frame manual capture in bryce, save it, and move to something like say photoshop 6.0 to get a final product of an animated .gif file...20 seconds at 30 fps takes me 3 hours, and that's AFTER the bryce file containing the poser-exported .obj's has been saved as a BMP series...that's just converting the series to an animated.gif...and I shortcut and macro EVERY part of creating the .gif except doing the layer overlay...so I'm probably going to be faster than about 80% of the people out there using your method...to get a .gif...not even a file that can be saved to DVD, VCD, or any streaming media format, OR have sound effects added...what kind of animation doesn't have an integral soundtrack!?!? anyhow...as someone who's working HARD on using these two programs to create his own animated movie, trust me, the automated way is easier, and faster... one thing I AM working on, on the side, as a student programmer...you might be glad to hear about...I am trying to get a professor's help in designing a plugin for bryce, which, if I succeed, I will offer as freeware, or shareware, for a while, while betaing it (assuming I'm legal in doing so ::) that will accept .pz3 matrices, convert them to .br5 matrices, recall texture settings and locations, and "merge" them with your bryce scene (as long as frame rates are equal, and there are enough frames in the scene you've created to contain the animation you're moving in) anyhow, wish me luck on this project :)