steerpike opened this issue on Jun 19, 2002 ยท 7 posts
darkphoenix posted Wed, 19 June 2002 at 11:06 AM
making a single texture map of vicky is fairly simple with UV mapper, as for the eyes, painting over the white eyeball map with the eyewhite,iris,pupil combination will make the eye viewable, but you'll lose that highlight. Ordinarily i just replace the eyes with another pair i made myself, which have a different texture map altogether.To remap in UV mapper, export the vicky mesh object, open it in uvmapper, and arrange the materials so that none overlap each other. Renaming the materials might help also, for example, renaming the SkinHead material and assigning it to the skinbody material, renaming the eyewhite,iris, and pupil materials to eyeball if you plan to use the original eyes, and move the pieces around on the texture map so everything fits. Moving the upper and lower eyelash materials over the head will help to make a seamless skin texture where those are, and painting the eyebrows onto the face itself instead of using transparency mapping. Then save the object back into your geometries folder and point the cr2 at the new geometry, or just replace the original one with a new one and backup the original.