Forum: Bryce


Subject: shading problems

haloedrain opened this issue on Jun 18, 2002 ยท 9 posts


shadowdragonlord posted Thu, 20 June 2002 at 6:39 AM

Aye, haloedrain, this isn't a problem with Bryce at all. Bump-mapping is a pretty straightforward principle, although you can use volumetrics in Bryce as well. One thing to keep in mind, though, people... when we hit 256GHz PC's, all of our old Bryce scenes will be called "antique virtual reality". Can't wait! I haven't noticed a direct hit from soft shadows on render time, ever, but for those of you out there still using those Eye-Max, try keeping soft-shadows off in the render options, but instead using the level adjusters in the Light Lab to create the shadowd. I fins this renders slightly faster on my ridiculous machine, and a good deal faster on my still-mak-slaying Pentium at work. If you want to play with toys, get a Magna-Doodle, it retains OS-exx's rendering speed, without all the hassle. (grins)