bound4doom opened this issue on Jun 24, 2002 ยท 14 posts
Phantast posted Tue, 25 June 2002 at 10:20 AM
You don't list exactly what the problems are and the images aren't as clear as they could be, but it seems to me that (a) the texture on the shoulder plates aren't mapping correctly, and (b) in Poser the hands have skin texture, but in Bryce they have armour texture (looks like gauntlets). In the second case it must be due to how the hands have been selected. Using Grouper (see freestuff) you can put all the skin in one mesh and that makes life easier. The problem with the armour is a bit odd. I suggest to check (i) that all the armour pieces do use the same image texture (look in Poser - render materials); (ii) that all are mapped parametricly (as in your shot, so I guess they are); (iii) that you haven't got the scale changed or the texture rotated for some reason in the case of the shoulder plates. It should make no difference if you textured all the armour in one go or bit by bit if it all uses the same image file. But if you ran it through UVmapper (NOT necessary) you may have screwed up the mapping.