steevler opened this issue on Jun 25, 2002 ยท 12 posts
idolitry posted Tue, 25 June 2002 at 2:18 PM
Hi steevler, I'm a neebie too but I think I can explain the texture/morph/ thing. morphs - each model in Poser has a geometry that you can deform to change its apperance for example the human models have deformers to change the shape of the face/length of the limbs and widen the hips etc. Just like in max when you start with a sphere and use the tools to deform it so it has a dimple to change it into a cherry for example. In poser this deforming process is called morphing & each part of the model has specific things you can deform or morph. textures - each model in poser comes with a standard look usually a skin tone, created using a texture map which is applied to the model so you don't get to see the geometry underneath, again in max you'd create a cylinder & if you wanted it to look like a pillar you'd apply a marble texture to it so it appeared to be a section of a marble pillar. If anyone more experienced wants to point out my mistakes please feel free, if I'm getting it wrong I need to know.