steevler opened this issue on Jun 25, 2002 ยท 12 posts
darkphoenix posted Tue, 25 June 2002 at 3:47 PM
There are a few plugins for 3d studio max that will let you import poser figures, they can be animated in max but applying ik and physique to them is a tremendous pain. It is better to pose and animate them in poser first and then import them into max, as poser is much easier to use than maxs default character animation setup. You can just paint a face onto a character in photoshop, though you might need to tweak the uv mapping some, if you use 3ds you might already have a good idea of how to acomplish this. No plugins are needed to ceate celebrities in Poser. you can either buy a premade model that looks like one or buy a morphable character that you can change into one. And not all 3d models are poseable. You have to edit the meshes to make them that way. Its like 3ds, if you have a mesh that you have created yourself, you will be able to move it, but you will not be able to manipulate it without modifiers. In posers case, these are morphs and joint parameters. Morphs are actually alternate meshes applied to your meshes in poser that look different to some extreme. the dial indicators on the morphs move the character slowly from version of the mesh to the other. This means that not all charaters have the same morphs, it also means that you can add morphs to a character other than what it comes with. And ron, you really should try duplicating people so you can lead the rest of the new flock along. Its not as hard as you think. Michael and Vicky are one heck of a chameleon. A little patience and some good pictures are all you need.