mastercrash13 opened this issue on Jun 25, 2002 ยท 8 posts
Jaager posted Wed, 26 June 2002 at 2:31 AM
Why on Earth are you using The Tailor for this? This is not what it intended to be used for. You have produced two characters using V2 morphs and saved each charcter as a CR2. This is the first step. Open Sally.cr2 alone. Make sure all non-essential morphs are zero. - joint fixes, faces expressions, things not universally specific to Sally. Select head, in the Object menu, select Spawn Morph Target name it: Sally Repeat this for every group (I usually avoid the digits, Heavy is the only morph involved there, if you have used Heavy, you have to decide if fat fingers are worth doing more than twice as much work.) Save the CR2. Now that you have Sally defined as a single morph on every group, you do not need the DAZ morphs that were used to make her. Given that you have more than one character, make a base Vic.CR2. (Once you have a base, you can use it for as many characters as you like.) Move a copy of V2 or V1 .cr2 to a temp folder. Change the extension to (vic).pz2 Open (vic).pz2 in MM4 and delete every morph on every group. There is a one click way to do this - it is in more options. Open a copy of V2.cr2 beside it. Copy over from the V2.cr2 to the (vic).pz2 - those morphs that you will want to use with a fully defined character = the facial expession morphs. the joint fix morphs the gravity morphs the nail morphs You no longer need the morphs that construct the shape of a charcter. Go down the list and thing about what the morphs do. After you have done this, save the (vic).pz2 as Vic-base.pz2 to your temp folder and then change the name to Vic-base.cr2 (MM4 may let you save it as a cr2.) Open Vic-base.cr2 in MM4 - open Sally.cr2 beside it. Copy each of the Sally morphs over to the base.cr2. Save this as Sally1.cr2. When each of the Sally morphs are 1.0, you will have Sally. You could make a Sally FBM, but what would be the point? Make a separate Stacy1.cr2 from the base. Zip up the Sally.cr2 and Stacy.cr2 files and store them in your backup and delete them from the Poser library. Sally1 will play nice with Stacy1 (except for the joint fixes which will cross-talk if you use them and do not use a protective method.) You can use The Tailor to make clothing morphs from the Sally1.cr2 to get a clothing item to fit Sally and from Stacy1.cr2 to get a clothing item to fit Stacy. The base.cr2 is also useful for cleaning up expression face poses that have shape morphs by mistake. Apply a face expression to it and resave the face pose. (The is no BigNose morph or any other morph other than those you copied over, so no data about those morphs will survive the clean up.) This is also the file to use to make your own face expressions. If you would like to share Sally (and Stacy) do this: Save a pose file (Sally0.pz2) from the original Sally.cr2. (You used BODY dials, and they are not saved - I know - you get them saved like this: In your temp folder, place a copy of Sally.cr2 Change the extension to Sally.pz2 Put a copy of Sally0.pz2 in this same folder. Open Sally0.pz2 in a simple text editor EditPad (Classic or Lite works fine) { version { number 4.01 } HERE IN THE FILE actor hip:1 ADD THIS: actor BODY:1 { channels { } } save the Sally0.pz2 (Make sure it does not have .txt added to the end) This makes a place for the BODY dial settings (valueParm) Open in MM4: Sally.pz2 and Sally0.pz2 In BODY copy all of the valueParm in BODY from Sally.pz2 to Sally0.pz2 Save Sally0.pz2 This pose file will duplicate Sally for anyone with V2 and they can make their own single morph version using the above method. You may not supply Sally morphs to the public, it allows those who do not have V2 to benefit from V2 morphs.