CelestialBadger opened this issue on Jun 25, 2002 ยท 7 posts
dan whiteside posted Wed, 26 June 2002 at 7:28 AM
To get sharp edges you need to split the vertices that you don't want smoothed, in this case between the top and bottom of the blade. Most modelers can do this but the easiest way is most likely UVMapper's (Classic) Split Vertices command. HTH-Dan