Ironbear opened this issue on Jun 28, 2002 ยท 10 posts
Jaager posted Sat, 29 June 2002 at 3:54 PM
It is just that simple. Essentially, everything variable in a channel is open to alteration by a pose file. A standard pose file just selects one of the variables: the key setting- and changes that. key - - - is not a variable { - - - is not a variable k 0 1 k - - - is not a variable 0 - - - IS a variable ( but is for animation frame# ) 1 - - - IS the varaible in question Poser requires the correct syntax to get it to do what you want = { } pairs mostly When you think about it: the d # # # lines are different in every morph, so they are definately a variable. The other thing about pose files - re: the variable lines between the syntax ({ } ) markers. If you do not need to, or want to change the existing settings, leave these lines out altogether. This is especially important for MAT versions of pose files, but is also important for specialty pose files. If it ain't broke, don't fix it.