Forum: Poser - OFFICIAL


Subject: DAZ, please clarify - Essential

thip opened this issue on Jun 29, 2002 ยท 57 posts


ronstuff posted Sat, 29 June 2002 at 3:58 PM

Personally I am tired of being led (and mislead) down the garden path by DAZ. It seems that their policy changes the moment they detect that someone has made something better than them (a potential threat) I have never seen such selfish behavior in any consumer oriented 3D community. I have made and freely distributed 3D models, mods, and add-ons for Games like MS Flight Simulator, MS Train Sim, The Sims, Ultima Online, Quake and many others. ALL of them support the 70% rule which implies that if you use their original (mesh, texture, whatever) as a base for your creation, but essentially create 70% new, then you have a right to distribute the derivitive product and call it your own. And please dont yell at me saying that this is a PROFESSIONAL community with different standards. BS - that may have been the case once upon a time, but my guess wqould be that at least 70% or more of DAZ's business comes from hobbyists and amateurs. Nevertheless, I have always abided by and respected DAZ's 100% rule. But now DAZ has introduced the 110% rule! It was bad enough when they had the 100% rule and convinced us that they own every pixel of a texture, every single vertex in 3D space, which is bounded by or coincidental to one of their pixels or vertices, but NOW they tell us that even THAT is not enough for them. They not only want to own the original pixels, and vertices, but ANYTHING NEARBY OR SIMILAR. Personally, everything about V2 and M2 has been a disappointment to me. I naievely thought that when Michael 2 came out, there would be new geometry in the body which fixed some of the terrible warps and breaks when the figure is posed. I thought M2 was an UPDATE or UPGRADE for M1. Instead, it was nothing more than an ADD-ON (aside from the head which is great, but still does not have a forehead morph!) . The body mesh is virtually identical - especially in the hip area where it needed the most work. All I got for my money was a LOT of mostly useless morphs that bloat my .pz3 files by about 15 megs per figure. Who would EVER want to copy all those morphs to clothing anyway? And the new morphed Bodysuit is the same - still crappy mapping - and just bloats my files. Instead I would rather use The Tailor and copy only the few morphs that I find useful to the original body suit and be done with it. But this is what DAZ DOES NOT WANT me to do! Sorry about the rant, and admit that this is carrying their point to an extreme, but is IS what they are suggesting, and all I can say is selfish, Selfish, SELFISH!