chadly opened this issue on Jun 29, 2002 ยท 215 posts
Poppi posted Sat, 29 June 2002 at 6:47 PM
okay...i'm gonna try and explain this simply. the daz license for the m2 figures states that you cannot use the cr2, or ANY DERIVATIVE, THEREOF, to create characters to be distributed in any way whatsoever. I know that traveler, and, many others were modelling long before the "tailor" came out. and, some of them use "shrinkwrapping", or "contouring", "sketchonmesh", etc., to follow the curves of the figure as tightly as possible. you know...everyone likes the tight stuff on their vickis in the temple, right? okay, some, like nerd and, sergemarck put their new clothing figures through all the paces and set up their conformers the long, old, hard way. most....use existing cr2 files...and just change the reference to their new .obj in poser. also, they change the name, and perhaps some of the texture junk...this is okay...as long as you use a cr2 with no restrictions on it...i.e...the daz clothing pak one is fine as a base cr2. however...and, this is the major reason i did not spring for tailor...cause this was so very foreseeable....tailor takes the information in the m2 characters....the stuff that would make up their cr2s...and translates them into a new mesh. i am not sure about this, and, daz may actually have a point, as their m2 "readme", i.e. "contract" is so strict about redistributing the cr2's, or derivatives, thereof. you can make pose your m2 figure any way that you see fit...use your morph dials, and trace/contour/shrinkwrap/sketchonmesh to your heart's content....but...and this is the big butt...lol...you have to make your own cr2. do not presume to use the cr2 from the m2 characters, in any way. i hope i did not confuse you even more. maybe someone else can clarify what i just said. Pop...Pop....Poppi!!!