Deibuzo opened this issue on Jun 30, 2002 ยท 16 posts
ockham posted Sun, 30 June 2002 at 11:47 AM
Wouldn't it be possible to make a universal texture file by using the same principle that already exists in a RIFF or PZ3? Instead of a single bitmap for the figure, with all parts arranged spatially, the texture file could be a list of the named parts with a dependent set of bitmaps for each part. This would require a certain level of standardization in names for basic parts, but would allow figures to split the parts proportionally or add other parts. Any part that had a name not recognized by the current figure (like the ChestTentacle in the example below) would simply not be used. If the current figure didn't have two actual parts in its neck, it would still use the given textures for the proportional parts. Example------ Head : X3HEAD.BMP Neck: // divided into proportions 0 TO .3: X3LOWERNECK.BMP .3 TO 1.0: X3UPPERNECK.BMP Chest: X3CHEST.BMP ChestTentacle : X3TENTACLE1.BMP