bloodsong opened this issue on Jun 29, 2002 ยท 4 posts
Cheers posted Sun, 30 June 2002 at 12:57 PM
Hi bloodsong, I had the same problem, and reported it to E-on. The only way I could fix it then was to do a boolean union, so that the transparency of the liquid looked like it did in the material editor, but that screwed the mesh up of the glass container. Since that boolean bug was fixed in an update, it does not matter what you do, the liquid always looks rubbish! I have a feeling that the ray depth is set too low within the rendering engine, so that it can only "see" through a small number of transparent objects. Another reason to give users more rendering options ;o) Cheers
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------