Forum: Poser - OFFICIAL


Subject: The DAZ FAQ

ronknights opened this issue on Jun 30, 2002 ยท 18 posts


Poppi posted Mon, 01 July 2002 at 5:45 AM

One of the simplest ways to create a derivative model is to convert a DAZ model (typically OBJ format) to another non-Poser format, and distribute that. Beyond this, a DAZ model may be altered by adding and/or removing geometry in order to create a derivative work. Even more difficult for most users to recognize, but still detectable to trained modelers, are methods involving tools that can create a derivative mesh without transferring the polygonal layout of the original. (Many of these methods can result in a mesh which seems legitimate, often with no vertices coincidental with the original. These types of tools/methods may include: NURBS/poly conversions, subdivision/smoothing or triangulation operations, de-resing, shrink-wrapping/fitting and randomization operations.) The distribution of models created using any of the above examples is strictly prohibited, and none of these methods will result in a mesh that is not still subject to DAZ's copyright. If you have any further questions about creating add-on or derivative products please contact DAZ before beginning work, as you will not be compensated for the work you have done if found in violation of DAZ's legal agreement. And if you're aware of a mesh that doesn't require but may be derived from a DAZ product, please let us know. We'd love to check it out. It takes quite a while to model a piece of clothing for the m2 figures....not, a simple process like the tailor. This is the part that has many, myself included....understandably upset. Especially, since I did not even get the tailor...thinking it was somehow, not "kosher".