Forum: Poser - OFFICIAL


Subject: Creating Poses

arrow1 opened this issue on Jul 02, 2002 ยท 7 posts


Jaager posted Tue, 02 July 2002 at 4:07 AM

Open your PZ3 select a figure - clicking on a body group will do - make sure it is the figure and not the clothing Open the pose library go to the folder where you want the pose to be. click the (+) If it is the body position what you want to save, you do not want morph channels In select subset, you can get a partial pose - i.e. just arms - just legs - for your present purpose, ignore this option. One frame - not animation The rotation channels (and trans) are saved. note: When Poser saves a pose, it does so relative to the figure, not the scene, so any position done using the rotations and trans in BODY - will not be saved. By the same token, if you used hip trans and rotations to postion the figure on the stage instead of using BODY, these will be saved If the figure is far stage left when you save it and you got it there by hip instead of BODY. The pose will put any figure you use it on far stage left So, if you wish to make universal poses, you should only use hip to orient the body in space - and use BODY to orient on stage. Another thing, if you save a pose, using a figure with hair, and use it on a figure with different hair, the hair is likely to fly off - unless you 'lock actor' the hair. It is better to save poses using bald figures - these do not mess with hair props when applied. You can save your poses, apply them to a bald figure - resave - and you get your pose without the hair problem. If you play with the names when you resave the pose, you can keep the picture with hair - but with transmapped hair, you get dots anyway.