Krel opened this issue on Feb 24, 2000 ยท 5 posts
JeffH posted Thu, 24 February 2000 at 3:43 PM
I've never seen the "black poly" problem so large before. From this angle it doesn't look like reversed normals though. I seem to remember one of the solutuions had to do with turning shadow-casting off for the prop. Does that area look "empty" or "see-thru" or does it just render black? -JH.