arrow1 opened this issue on Jul 02, 2002 ยท 7 posts
Jaager posted Tue, 02 July 2002 at 1:51 PM
Ming ; yes - and that ain't a good thing. arrow; When the figure opens: It is usually directlt facing the Front Camera It is more or less feet on the ground It is at Xtrans=0 and zTrans=0 One point: I never use IK - on - that I must turn off IK for each leg befire I can do anything else - a major gripe. IK on changes what moving the hip does. Two point: I only move/position groups or the figure using the dials - never the cursor in the scene. With the two above points understood I can move the figure on the stage using two "groups" hip and BODY (BODY is not really a group. 'Group' has a precise meaning in Poser). If I move the figure left = xtrans to and fro = ztrans off the floor or lower = ytrans If I want to have the figure facing left = yrot leaning to the camera = xrot leaning sideways = zrot Use more than one and things start getting difficult to predict as to which dial does what. If I want a figure on it hands and knees hip x rot ~ 90 It will be in the air so hip ytrans to floor) If I save this pose - it is a generic pose. If in the scene I am developing, I wish the figure to face to the left = yrot If I do this using hip and then save the pose every figure I use it on will be facing left If I do this using BODY and save the pose the next figure I use it on will be facing forward. If the figure is placed on a prop - like a bed I must ytrans it to get it higher I if use the hip ytrans and then save the pose every other figure I use it on will be up in the air. I if use BODY ytrans abd then save the pose every other figure will still be on the floor. (This is all sharpely defined for me because I have morphs for gravity effects on the figure. I prefer those morphs to work automatically = controlled by the figure rotation dials. In order to get a bend forward or bend back morph to work the way I want, the bend must always be done the same way = hip xrot (bend) A figure on its side hip zrot usually If there is a bend also involved yrot may be needed I always do Xrot first and then either zrot or yrot All the poses that I save, have the hip directly facing the front camera and at center stage. If I need to rotate it and or move it to another place on the stage, I use BODY dials to do it. A PZ3 is the file that is intended to save a scene and thus save the BODY dial settings. If you are new, and no one has told you yet the defaults that Poser uses for the camera focal lengths are terrible. They need to be longer For anything you render with 55mm is a min Face should be 80 - 100 -200 mm find what you like. Main 100mm There may be a overview camera that you use to see a large complex set up at once - and a fisheye view may make this possible closer - but unless you are after a special effect - you do not want to render with a fisheye lens.