shdwcstr opened this issue on Feb 24, 2000 ยท 7 posts
bloodsong posted Thu, 24 February 2000 at 5:45 PM
hmmm... gee, you mean you didn't mean to create a hairy turnip morph for the monster? ;) sorry, just kidding. one thing i noticed with the monster, it didn't come with an obj file for the geometries folder, just a pz3; so i am figuring the geometry is all custom geoms in the cr2. but anyway, try this: turn off all ik chains. zero the figure. set all morphs to zero. set the hip x/y/z trans to 0/0/0, and the body trans's too. then export as an obj. hopefully then, it will be in the right 'place' to do morphs. oh, and i also think the 117 patch at least has an option to 'export as morph,' which will automatically stick your particular piece(s?) in the correct location in virtual space. try that. :)