bkriter opened this issue on Jul 05, 2002 ยท 22 posts
Huolong posted Fri, 05 July 2002 at 6:30 PM
Lessee if I simplify some of the good advice above: Posing a figure: 1. Make sure you have the right figure a. Click on the figure, any part, or b. Select the figure in the screen by clicking on the pull down menu below the lower left corner (it says "figure 1, etc") 2. Use the dials to move arms, legs, whatnot ... not the cursor ... dials are on the right of the screen (behind the libraries) *Use the pull down menu below the center left of the screen to select the body or body part you want to move. 3, Use canned poses ... some come with the program, others are downloaded. Again, select the right figure. Conforming clothing: 1. Load clothing from the character library that come with Poser ... for starters. 2. The clothing will be automatically be selected in the lower left pull down menu (unless you have clicked on something else .. follow rules above to select the clothing again). 3. From the "figure" pulldown menu in the upper left of the Poser screen, select "conform" which will give you a list of the "characters" in your scene ... and select the character that you want the clothes to conform to. The clothes will conform to that figure, regardless of it's pose. *If it screws up, conform to the "none" option and retry conforming it to the figure you want. Smart Props, and dumb ones: 1. Smart props go the the head, foot, or hand that it's been set to go to if you have selected the right character as above in the lower left pull down menu. Smart props include what's in the hair library, and most shoes available as props. 2. Dumb props don't go anywhere except where you place them. 3. You can smarten a dumb prop but placing the prop exactly where you want it (hand, head, waist, ...) and clicking on Object/properties menu (top of screen) and a window will pop up with an option to select the parent part of the figure (hand, head, etc) which will show up on a complete heirarchy of all that is in the scene. You can make props stick to other props the same way. That's for starters ... have fun
Gordon