Forum: Poser - OFFICIAL


Subject: Interpretation of W coordinate in Daz's M2 & V2 UV's?

kuroyume0161 opened this issue on Jul 07, 2002 ยท 28 posts


ronstuff posted Sun, 07 July 2002 at 5:14 PM

Thanks Nance! Maybe you can also answer this question which has always made me wonder: If you have a head texture that is 2000x2000, and you have a separate eye texture that is also 2000x2000 (but mostly all white space due to the positioning of the eye portion) and a third separate 2000x2000 texture for, say the lips (again, mostly white space) - The question is, does Poser load data for 3 FULL maps (each 2000x2000)including all that white space, OR does poser only load the area of the map that is actually used by the figure? I have alweays been hesitant to use all those external eye and lip textures because I want my renders to be as fast as possible, and assumed that loading all that white space into memory just slowed things down unnecessarily. It would be nice to know for sure that this is not the case (which you seem to imply above, if I understand you). Really curious...