Fri, Nov 29, 1:47 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Help wanted


LoboUK ( ) posted Sat, 26 February 2000 at 10:25 AM · edited Fri, 29 November 2024 at 1:44 PM

file_122559.jpg

Here are four views of a scene set I'm working on for an online comic. My problem is, they look too pristine. Can anyone give me some advise on how to make them look a bit more lived in? Thanks in advance Paul


Tempest ( ) posted Sat, 26 February 2000 at 11:06 AM

Vandalize the walls?


MplsOiBoi ( ) posted Sat, 26 February 2000 at 12:05 PM

Crack, chips, dents, dust, dirt, cobwebs, trash, lower the torch lighting a bit... just a few suggestions. Cheers.


Neal ( ) posted Sat, 26 February 2000 at 10:54 PM

Looks very cool Paul! I like the look of it. You could try to overlay a dirt like texture over it in the Deep texture editor. Streak works pretty good, just change the colors of it. Neal


Crescent ( ) posted Sat, 26 February 2000 at 11:03 PM

Dirt, candy wrappers, dirty clothes ... Looks gorgeous, though. Reminds me of several computer games I've played. (Though these scenes are better than many I've bought!)


GeorgeD ( ) posted Sat, 26 February 2000 at 11:18 PM

Great job Paul! As far as a lived in look, maybe adjusting the atmosphere a bit and add a thin layer of fog to the floor might help as well as playing around with the textures a bit. On the floor texture you may want to concentrate down the middle of the floor. That's where whoever lives there walks the most and the wear on the floor would be also. You can either do this in the DTE in Bryce or even some small post production in Photoshop would do the trick. GeorgeD


LoboUK ( ) posted Sun, 27 February 2000 at 4:40 AM

Thanks for the suggestions guys, they're very much appreciated. ::Takes deep breath as he prepares to face the arcanea that is the DTE:: ;) Paul


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.