ronknights opened this issue on Jul 07, 2002 ยท 16 posts
lesbentley posted Mon, 08 July 2002 at 4:47 AM
Forgive me if I get any thing wrong here, I first ran into this cross talk problem only a couple of weeks ago, when I was making a scene for a tentacle contest, so I'm hardly an expert. I needed a null figure for Ajaxe's EP Tube, Ajax did not have one, so I had to make one from scratch. No disrespect meant to Ronknights, and his method, he's a brilliant guy. I haven't even tried his method, but as far as I can see from reading the tutorial, its just a way to rename the morph channels, and that doesn't cure crosstalk between iterations of the same character, it only creates a new character, you would have to do this procedure for each instance of the character you wanted to place in the sceen, sounds like a lot of work, and if the original character was Victoria 2 I can just hear that HDD groaning under the strain of all those cr2's.
But lets not get confused here, the way I see it, this is not a contest between two methods of doing the same thing. Two entirely different things are being done here, each is appropriate for its own purpose, and neither will fulfill the other purpose. Null figures are a method for CURING crosstalk. Renaming morph channels is a method for creating a NEW CHARACTER that won't crosstalk with an old one (although this new character could have the same shape and function as the old one).
IMHO null figures are by far the best way to handle crosstalk between instances of characters that you use regularly, but if you don't have a null for that character, don't plan to use the character on a regular basis, and don't like getting your hands dirty with a text editor, you might find that Ron's method an easy workaround (although building nulls isn't that hard once you get the hang of it).
On the other hand if you are making a new character, especially if it's for distribution, then you definitely should rename the morph channels, to prevent any crosstalk with different characters.
Like I say I'm no expert on this so forgive me if I've got it wrong, but as I see it these are two entirely separate methods, to achieve two entirely different things.