Forum: Poser - OFFICIAL


Subject: Available in freestuff...

Spanki opened this issue on Jul 09, 2002 ยท 21 posts


Spanki posted Tue, 09 July 2002 at 5:23 PM

...I was just skimming through the retail readme. Here's some relevent tips snipped from there... Rim/Studs/Trim and Strap/Band: ------------------------------ For the most part, these materials are spread out to just use as much of a texture as possible - this is to facilitate the use of reflection maps and most 'generalized' textures (textures with no specific shaping to fit a UV map). Armor/Metal: ------------ Hmm.. this section mostly doesn't make sense unless you have the full package. Basically, if you remove the Rim/Trim and Collar materials from the template (hide them in UVMapper), you'll see the breastplate more clearly. Then maybe save out a seperate map for the collars. The reason they are all overlapping is to allow you to use generic textures (like an animal hide or a rusty metal) without even messing with a template. Does this help any?

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