Dolphin opened this issue on Jul 10, 2002 ยท 21 posts
electroglyph posted Wed, 10 July 2002 at 6:27 PM
Attached Link: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=109&Sectionid=
Are those green and red lines in the first render the map mesh that uvmapper drew? If so, you have polys running all over your surface. Did you start fresh, or did you take a mesh and tewak it? When you use uvmapper you have to save the new map and the mesh. If you map a mesh the old mesh still trys to use the old texture map unless you save out as a new mesh in uvmapper. (I cussed for half a day until I figured this one out.) You also have that big spike coming out to the side. I did this in rhino once by grabbing the front and back edit points at the same time. It is easy to do if you have a recurved surface like this one. If you want it, thats fine or you can push it back or start it again. I save early and often when I'm working. When I am trying something I'm not sure of I'll save a filename001 and do the change on filename002. If I'm sure it works I delete the first. If I really wipe out a surface I can't rebuild I throw away 002 and try again with 001. Remember once all editing is done you have to run uvmapper last and save a texture and a mesh. Then edit the bitmap with watever your drawing program is. P.S. the poser freestuff utilities had some gizmo that was supposed to sort out meshes and unravel them. Your surface is a series of dots. Three dots make a triangle which the program joins to make a surface. If you drag one triangle off of another one or if you wind up with two or four dots anywhere on your mesh you get a hole (those little black squares). The program is called Detriang from Anthony Appleyard. I have not used it but it will cut apart your mesh and try to reknit the surface. The link to the renderosity download page is below. Good Luck