jfbonte opened this issue on Jul 10, 2002 ยท 26 posts
darkphoenix posted Thu, 11 July 2002 at 12:59 AM
all you have to do is apply nurms subdivision to victoria and that mesh will be of the exact same quality as the high rez Vina D mesh. Also, saying that an anime mesh has less detail is somewhat a bad example, because you can easily morph a vicky mesh into an anime mesh just as easily as you could morph the vina d into a musculoskeletal one. Also, if you look closely at the meshes , while the vina d model has a much higher poly count all around, the poly-density at the knees and elbows are virtually similar. To answer fygomatics question, the higher poly mesh is better because you have much better control over the shape of the mesh, and therefore get much smoother animations. Once again, increasing the polycount of the victoria model would have very similar results. And vicky doesnt have to be rendered in poser, in fact I never render vicky in poser, I use mental ray. Also, poser can use any high quality texture that this model can, so the same texture applied to vicky would have ideally the same results. As stated, it is the quality of the renderer that produced the richer image, and a good texture. The mesh that Ken used is higher quality because the higher resolution allowed him to make a much smoother animation than you normally get with a low res vicky using joint parameters, and because his tools are superior to poser. However, the mesh itself is still comparable to both vicky and vina d, poser meshes are simply optimized to be used in poser. Take vicky out of poser and put her in max or lightwave and you have a very competitive match, especially if you up vickys poly count a bit.