ewinemiller opened this issue on Jul 12, 2002 ยท 13 posts
ppowellaa posted Fri, 12 July 2002 at 2:29 PM
Cool! Now I have been playing with tip obj in the demo and have run across a "problem" I created a sphere, added a texture and then attached an anything glows light- then I placed it as a tip object- test rendered and COOL! lots of fireflys! But they were al on the same plan, so I aded a noise shader to the length and deleted the strands and I had my speres all floting at random levels over my sewer water.. but when I rerendere the speres all had the wall texture on them and I cant get it back refreshed made new speres and attached nothing all still have the wall texture. even tried doing it with a AGr primitive and retexturing the speres and I got the glow but the anything glows was gone. Not sure if my first attempt was an aberation (ie you can't realy attach an anything glowing object) or if I am doing something wrong now... If it was a one time thing it would be great if AGr2 would support anything glows objects.