-Klaus opened this issue on Jul 16, 2002 ยท 12 posts
kruse posted Wed, 17 July 2002 at 4:33 AM
Hi Klaus,
here is our six-pence.
Creating mesh-objects (*.obj):
Setting alive our characters we start in RayDreamStudio/3DMax to create a mesh-object. We devide our mesh in several parts and name them. Also the setting of the material must be done in this mesh-object.
Creating hierachy-file:
After this we create a hierachy-file which includes all nanmed body-parts. To manage this subject we are using phibuilder, a very good program to create hierachy-files.
Importing hierachy-file into Poser:
If all steps above are succesful, the new cahracter is born in Poser (we are using 4.03). But!!! Now tricky finishings may be done in case of problems
After this, if everything is working fine in Poser:
So, a lot of work and pain is waiting for you. But the results are amazing, if your characters are acting in Bryce5 for example...
Cheers
Matthias + Daniel Kruse