Hi bloodsong,
setting all individual parts to 1 it look like that.
Using the full body morph gets the same result.
So we think, the body morph is working fine. Maybe the deformation is caused by another problem.
How we create the morph:
- strap.obj made by RDS
- strap is devided in s1...to s9
- create a hierachy-dat
s1(zxy) -> s2(zxy curve) ->....-> s9(zxy curve)
- imported hier into poser
- we copied strap.obj into strap-morph.obj
- we scaled s1.. to s9 along x-axis (so its shorter..)
- s1 to s9 is of same structure and
same numbers of mesh-points
- we deleted all *.rsr in the obj-folder
- back to poser we used just s1
for implemantate the morph into s1... to s9
- setting all dials to 1
- creating the full body morph
- setting all dials of the individual parts to 0
- result seen above