igos opened this issue on Jul 17, 2002 ยท 8 posts
Little_Dragon posted Thu, 18 July 2002 at 2:27 AM
Wait for the hardware and software to pass through a couple more generations. GeForce4 and Unreal 2/UT2003 will push the average polycount up to about 4000-10000 polys later this year. By 2004 or 2005, game engines will probably be able to handle Posettes and P4 Males in realtime. I hope that kupa and the techies at Curious Labs are taking this into account, and leaving room in the Poser 5 architecture for potential plugin hardware support in the future.