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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: P4 to Bryce3D!!


duester45 ( ) posted Fri, 03 March 2000 at 12:12 AM ยท edited Fri, 02 August 2024 at 7:50 PM

Hello! I'm having a rather tough time getting textures to properly load to my Poser4 figures in Bryce3D. The textures apply just fine & dandy in Poser, but come out fragmented in Bryce. Perhaps there is a way to export textured characters from Poser???? I have downloaded many figures which are pre-textured when I load them into Bryce. I have followed the tutorials as well as the "manual" but still cannot get the textures to apply properly. (yes, I am using bmp textures) Any and all help will be greatly appreciated. Wayne


Autoloader ( ) posted Fri, 03 March 2000 at 3:01 AM

If you could post a pic of what you mean it would help but let me try to give you a suggestion or two that you might not have done. Make sure you export your poser figure as a .obj file. In bryce 3d you may need to flip the texture 180 degrees along the x axis. Make sure that when you are applying a skin texture that you are only applying it to the body and not any clothes or hair on the figure, and the same with the clothes, only apply them to the clothes and not the figure body. Hope this helps.


ackbar ( ) posted Fri, 03 March 2000 at 6:16 AM

Ok, now that is what I need. Wayne says that he loaded pretextured figures into Bryce 3D. How do I do that for Bryce 4? As he said, it works for other people! Ackbar


picnic ( ) posted Fri, 03 March 2000 at 7:03 AM

There is lots of info in the Bryce forum. Check the archives, but there is also a quite good tutorial by Spike---http://www.mindspring.com/~zonefive/ You don't have to flip textures either in P4 to B4. You save your figure in Poser 4 as Wavefront object (.obj) and it saves thte .mtl file with it. Then open Bryce, import object. It may very likely ask you for the path to the textures. It will then load the figure. However, you can tweak or change textures so easily in Bryce that often I just save 'untextured' and do it all there--or try various textures in Bryce. Spike explains the method quite well. Diane B


pack ( ) posted Fri, 03 March 2000 at 6:23 PM

Put all the maps in the same folder at the obj & mtl files & it should work.


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