Forum: Poser Technical


Subject: Adding extra named cameras to Poser!

dke opened this issue on Jul 21, 2002 ยท 15 posts


dke posted Thu, 25 July 2002 at 3:59 PM

Well by adding extra cameras that works a little bit. ...sort of... It handles the default "Main" type of cameras nicely, but when you start adding specific camera types that point at things, (ie pose, face, right and left hands,) it starts to get a little schizophrenic. The new pose ones seem the most stable, but the other three behave strangely. For the Pose type, you can add several new ones, and they maintain their respective focuses. When used with multiple character's, some lock to a character, and some jump back and forth depending on the selected character. It seems kind of finicky with some times the first camera locking to one or the other of the character's, and other times it's the 2nd or 3rd camera that locks. Sometimes two cameras lock and other times only one locks and the other two junp. I'm starting to think it's all inter-related by which character was loaded first, which was selected when you brought in the camera, and how many Pose type cameras you have. Feel free to play around with it though :) I was trying to make it work first, and will figure out these nitty-gritty details as I get to them. Just finishing up the mini-tutorial so will post that in the very near future. It has some links to dl working sample files, so everybody can use the extra cameras right away without having to understand the details. Then you can play with just those areas you mention and try to figure out the exact chain of events. :)