darien_dx opened this issue on Jul 18, 2002 ยท 22 posts
terminusnord posted Fri, 26 July 2002 at 10:23 AM
Litst's tutorial creates a very low polygon head that is all jagged in Carrara 1. It's not until he brings it into Amapi for some high-quality surface subdivision that it starts to look organic and human. If you look at the car above, you'll see that it's a nice smooth continuous piece with all rounded edges, rounded in ways that Carrara 1's subdivision just doesn't do, and would be very painstaking to do by hand, if not impossible. I've tried to make smooth sweeping curve objects in C1's spline modeler, and I never felt like the bezier tools gave me the precise control I need. I was never really happy with the quality of meshes I got from converting these spline objects to vertex models either. For a project like this car, I would be much more inclined to do what Litst did, model it roughly in polygons and then use good quality SDS, like Carrara 2 now has. -Adam