darien_dx opened this issue on Jul 18, 2002 ยท 22 posts
terminusnord posted Fri, 26 July 2002 at 9:07 PM
bh404, your car is very impressive! Without any doubt. But... it also illustrates exactly what I was trying to say above. Notice how the front of your car has visible sharp creases where the shading changes abruptly, whereas darien's car has nothing but continuous curves--no creases. Every edge on his car is rounded off like a piece of highly sanded wood (except for the edges of the wheel wells, which I'm guessing is intentional). If you're going to try to duplicate the degree of smoothness in darien's model, I still maintain that you have a lot more work to do if you're keeping this car in Carrara 1. manually converting each crease in the mesh into a smooth high-polygon-count radiused edge is what subdivision surfaces does effortlessly with math, but a human could take months to duplicate it by hand. -Adam