Tguyus opened this issue on Jul 29, 2002 ยท 37 posts
thomasrjm posted Tue, 30 July 2002 at 1:57 AM
My low powered Win 98 machine with 156 meg ram will cope with up to 4 millenium figures in a scene and I've never ever experienced the dreaded cross talk. There used to be some dilemmas running out of grunt during renders but Cacheman memory manager seemed to solve that. Here's the clincher though.... if I recover the memory up high (100 + megs) Poser will not even think about rendering, in plain english the lower the memory (zero or less) the quicker the rendering starts, all I can conclude is that it is using swap file which is set for auto management. I'm sticking to the facts here in the hope that I've said something useful, but yes! do have my share of other problems such as freezing when an object file cant be located. If this happens search for the obj file delete it and reinstall the prop or character, dont try just re-installing over the top as it does not work. Wouldn't it be nice if someone could design a cure-all patch to eliminate all of Posers bugs, sure they'd make a fortune here. Tommy.