brenthomer opened this issue on Jul 30, 2002 ยท 11 posts
litst posted Thu, 01 August 2002 at 4:59 AM
Gabi, The anti-aliasing is bad only with light effects like light cone or aura . It's because they use the informations that are stored in a G-buffer, and G-buffers are not anti-aliased in Carrara :( . The workaround is to render at twice the size and batch-resample in a 2D program . litst