Forum: Bryce


Subject: Picture texture question

Incarnadine opened this issue on Aug 01, 2002 ยท 6 posts


Stephen Ray posted Thu, 01 August 2002 at 4:42 PM

On the texture window ( CAB texture channel block) bottom left are 2 buttons T= procedural ( local bryce texture ) P= picture, click P then click the button above it at the top of the texture window ( source editor ) this will take you into the picture editor. Load your bump map into the first window by clicking one of the blocks at the bottom. then copy and paste into the middle window. That should do it for the picture editor, when you exit the texture window should have your bump map in it. The texture window, Left window C = color Middle A = Alpha Right window B= Bump Make the mapping style Parametric, ( bottom right button on texture window ). Load that texture window into the bump channel, and move slider to desired amount of bump. Do the same for trans map ( but in a different texture window ) and click the arrow at the left of the texture windows, ( Material options ) select blend transparency option. There will be no need to adjust the transparency slider .Also you only want the body parts that need bump or transparency selected when you go into the materials lab. For poser figures I usually use: texture window A for color ( texture map ) texture window B for refection or spectral maps texture window C for trans maps texture window D for Bump maps Hope this helps

Stephen Ray