triceratops2001 opened this issue on Aug 02, 2002 ยท 24 posts
kupa posted Fri, 02 August 2002 at 10:18 AM
Converting existing models to work with the dynaimc cloth system is probablysomething best left to a good tutorial. There will be a couple of variables to consider. The cloth prop should be a single piece of geometry, and it shouldn't interpenetrate with the figure you want to have wearing it. The cloth also should be open at the sleeves, cuffs, waist and neck. Certain kinds of behaviors can be assigned in the cloth parameters as well that will effect how the cloth behaves. For instance, creating a flag would require that you pin two corners of the cloth prop to the pole. Our system enables you to "choreograph" those two piints so they can act as a fixed or animated point for a flag-like cloth prop. Creating a cloth model of a necktie would make use of our "constrained" cloth attributes. This would allow the knot in the tie to remain applied to the figure, but relatively staitc, where the hanging portion of the tie could swing according to the figure's pose. What's been really fun to experiment with in the new system is simply dropping a cloth object on a scene, picture a Poser figure in bed, with a sheet draped over it. Or a tabletop scene with a tablecloth. Drapes/curtains hanging from a cutain rod, blown by a wind force generator. Lots of good ideas for experimentation.