Forum: Poser - OFFICIAL


Subject: Some questions about poser 5

triceratops2001 opened this issue on Aug 02, 2002 ยท 24 posts


kupa posted Fri, 02 August 2002 at 10:10 PM

I know it's "dork" in a loving way. I really wanted to name the new P5 figs Paulette and Dirk, just for continuity, but everyone here said no. Hmmm. I've got another fun idea. Hey Wolf, re: P5 cloth, once it's calculated, it's complete, as in you can rotate the cameras, add keyframes, alter other parts of the scene, save and re-open the scene and the cloth is intact, in it's animated, calculated, dynamic state. And it recaluclates identically unless the some attribute is changed. I'm finding the cloth calculations are actually pretty tolerable time wise. To control the collision there are several options that include object vertex>cloth polygons, object polygon>cloth vertex, or cloth vertex>object polygon. There are also controls for setting collision depth and collision offest. The cloth also can self collide. As well, when applying cloth to a figure, you exclude body parts from the calculation to speed up processing time. You can also apply hair to a cloth object for really different effects.