smallspace opened this issue on Aug 02, 2002 ยท 10 posts
wabe posted Sat, 03 August 2002 at 8:46 AM
i think this will be difficult for e-on. To be fast, a lot of renderers get immediately rid of all polygons with normals pointing away from the camera. That decreases the number of polygons the renderer has to deal with drasticaly. So probably there is not really a solution for this problem exept of flipping the normals (if possible) in another program. I'm curious to see wether e-on will be able to sort out this problem. Speed against acurassy. :)) Walther
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