SAMS3D opened this issue on Aug 04, 2002 ยท 12 posts
kupa posted Sun, 04 August 2002 at 3:59 PM
Sharen, The basic "mechanics" of the P5 file structure are identical to previous versions, with the exception that there are new blocks of data added to the various file formats to cover storage of dynamic hair and cloth settings, material shader nodes, new material library settings (these won't replace mat poses, btw - a very elegant enduser innovation IMHO), etc. Kupa