Khai-J-Bach opened this issue on Aug 03, 2002 ยท 20 posts
Ironbear posted Mon, 05 August 2002 at 10:10 AM
Try the various Quake and Half Life sites, Bushi... they're one of the largest fan bases for user created mods, and modification of in game meshes and models. Or, actualy, Id software is located here in Dallas, and they're in the book. A call to John Carmack by one of the copyright admins could get a definitive answer on at least Id's policies [makers of Quake II, Doom, Quake II, and the owners of the liscence of the engine that a lot of other games use] Odd are pretty good that Carmack would only have a problem with it if someone was extracting the game models and skins for alteration and resale... likewise for Valve [half-life] and Sierra [Nascar and a majority of other racing games with a huge user mod base] Game modeling and game content modification was one of the main design thrusts behind Milkshape and several other similar tools. Including several off-the shelf tools such as Virtus's Quake Level maker, produced with Id liscencing. That would have been the key question on that one post: "What use are you going to make of it?" If he was extracting a model for use in personal or "fan art" imagery, a majority of gaming companies wouldn't see an issue. I'm not completely speaking out of my hat on this - i'm speaking from the perspective of someone who was heavily involved in PlanetQuake and numerous other gaming mods sites over the years, and as a former tester and developer of level mods. Also as someone who'd modded at gaming sites in the past [pre-graphics site background] where this question came up over and over and had to be addressed. Gaming sites don't tolerate warez any more than Rosity does - they can't for the same reasons Rosity can not.
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