terminusnord opened this issue on Aug 07, 2002 ยท 17 posts
terminusnord posted Wed, 07 August 2002 at 5:47 PM
Queri-- fear not, the smile is not built into the texture. Her smile is mostly due to the use of built-in Vic 2.0 morphs for Smile, Open Smile, Frown, Open Lips, etc.. but before that she has 7 of my own custom morphs shaping her lips and mouth area. On the texture map, the lips are the usual shape, in the usual place. I did indeed follow the advice in Syyd's atricle while creating this texture. That article was actually my inspiration for making a texture of my own in the first place. Most of the work I'm doing on it now is getting rid of the obvious symmetry that came from making half a face and mirroring it. Symmetry in the lips, brows and nose is pretty obvious in my render above. I have to deal with the out of focus nose pores too. When I took the whole-face photo, the depth of field caused this. I think I have to take another nose photo and patch this part of the texture. What I'm not sure how to do is skin detail in the neck. I'm guessing this is a common problem-- I don't have the RAM to do a 24,000 x 24,000 body texture, which is about what it would take to get the neck in the same scale as the head. I think I have to just live with the comparativley smooth, detail-less neck. Thanks to everyone here for the feedback, all the advice is really helpful and I've got plenty more to work on today :-)