aeryk71 opened this issue on Mar 07, 2000 ยท 6 posts
MarkBremmer posted Tue, 07 March 2000 at 10:35 PM
On the 'table' draw a parametric circle underneath the sphere. Then, assign a multichannel shader with everything set to none except the glow channel. Implement a max scaled ripple shader and adjust as required to acheive best aura. Mark