TalmidBen opened this issue on Aug 07, 2002 ยท 27 posts
Little_Dragon posted Thu, 08 August 2002 at 3:12 AM
Ron: The Beard Mappaks are a collection of head textures for Michael. The skin tones match DAZ's standard-res and high-res Michael textures only, so if you're using some other texture on your character, it won't be a perfect match. The facial hair is painted on, in two different colours, and is intended for use with the beard and mustache morphs built into Michael. You have five maps per colour: mustache, goatee, soul patch, mustache and goatee, sideburns. Ultimately, they're a bit limited, and they don't look entirely convincing in close-ups. The Millennium Beard is a transmapped figure, similar in concept to Anton's Fantasy Beard. Since it's separate from Mike, you can use any texture on your character without affecting the beard. Since it has transparent bits, you can see through the beard to the skin underneath, as you would in the real world. You only get one texture map, but you have seven colour choices, 44 transparency maps, and 38 material groups to apply them to, along with 22 shaping morphs, which means a lot of styling potential. I'm at somewhat of a loss as to whether I should buy this product or not. With a lot of work, I can probably achieve similar results with Poser 5's dynamic hair. On the other hand, the Millennium Beard will probably run a bit better on my aging system. And on the third hand (?), it's only for Michael; no telling how much work would be required to refit it to the P4 and P5 Males. Decisions, decisions ....