Crescent opened this issue on Aug 09, 2002 ยท 7 posts
Crescent posted Sat, 10 August 2002 at 11:19 AM
Which would be easier, a pcf encoded .obj file or just the .uvs maps with instructions on how to run it through UVMapper? The .uvs will be much smaller but take slightly more effort. The encoded .obj file is easier at the start, but it is a bigger file, and if you want to use it for Vicki 2, then you would have to use Morph Manager and transfer all the morphs over, which is a minor annoyance. I'm going to allow totally free distribution for this. Even vendors can include it in texture packages, so long as I get credit in the readme. (Actually, this is a sneaky plot to get more people to create Mike and Steph maps. Aren't I evil?) Sad to say, the pixel pulling isn't that boring to me. I have to wipe off some nose prints from my monitor, but otherwise, it's engrossing in a scary way. ;-)