Forum: Poser - OFFICIAL


Subject: {WIP} Gwen Armour step 3

fiontar opened this issue on Mar 07, 2000 ยท 14 posts


fiontar posted Wed, 08 March 2000 at 10:54 PM

IHawk, Unfortunately, until I get a program that will allow more complex model creation than Bryce, I've had to do things the "hard way". Although you probably could dip the skirt with a magnet, I just continued with methods I've been employing towards this project. The arm armour and leggings are alterations to the poser figure using morphs by traveler. I wanted to use the materials within Bryce, rather than a texture map, so the arms and legs are rendered once with just the character texture map, then with the leather or dragon scale textures. Because the breaks at the flare are not at the top of the arm object, I have to take the rendered images, and clone brush the textured sleeves and leggings over the appropriate portion of the arms and legs. The breast armor is the figure's chest, abdomen, collar and neck duplicated in Bryce, grouped, and boolean operations with sphere and boxes made to crop off the bottom of the breast plate, make appropriate cuts at the shoulders, and make the opening to the collar at the neck. The skirt is first the bikini bottoms from Poser, with the leather texture. Then a new render was done with the Poser skirt with the Dragon skin. When cloning the skirt from that image to the "master" image, I "painted" it on at that cut, making the brown on top the "belt" for the skirt. It requires a lot of compositing work in Paint Shop Pro, but everything in the scene is originally rendered in bryce, in "layers", and then composited in post production. I hope in the future to duplicate the final product, as much as possible, as posable clothing. For now, this is my way around the limitations of the software I have access to, and my abilities. The hardest work is with this first pose. When I eventually do another, it will still require much work, to duplicate the steps on a new posed figure object in Bryce. That's why eventually doing them as full posible clothing will save much time in the future. Just not near there yet. :) One advantage of this method is that as I render new modifications, I just do a low quality render of the whole scene, then use Bryce's plop render mode to do a high detail render of the areas changed since the last render, then clone the changes onto the "master" image in PSP. A lot of work! I'm used to working with multiple layers in PSP, so this isn't much different. Rendering in Bryce means that the elements composited into the image have the proper shading for the full image. This also allows me to do things a step at a time, which should allow greater detail than trying to create everything in Poser. The reason I started with nudes was because I'm just not happy with the limitations of the poser clothing. Being able to create custom clothing for a character, or even morph targets that will allow a better fit to the custom character are my ultimate goal, but it will take time... Fiontar