terminusnord opened this issue on Aug 14, 2002 ยท 11 posts
terminusnord posted Wed, 14 August 2002 at 7:45 PM
Like-colored facets match up on either side of a seam. For example, if you want to draw a stocking going around vicky's leg, you just need to make sure the top of the stocking lines up with the same color polygon on both the front and back maps. Also, when making a skin texture, you want to avoid any visible seam where the various edges of the UV map pieces meet. After I do both the front and back skin of the figure, I work my way all the way around the perimeter with the Rubber Stamp tool, copying the texture from the edge of the front map to the edges of the back map. This gives a more professional finish than simply outline the map halves with a solid color approximate to the skin tone. So... if you sample from the front texture edge where there is a green facet, you then know to stamp it down on the corresponding green facet edge. The lip, areola and iris color areas show you where to constrain your pasting of these items into. If you draw lip texture outside the area marked in red, it is going to bleed out onto a non-lip part of her face. Ditto for the areolae.. anything outside the magenta region is going to map outside of the areola polygons. -Adam