Traveler opened this issue on Aug 14, 2002 ยท 91 posts
Orio posted Thu, 15 August 2002 at 1:55 AM
So if I understand correctly Dave, the wet loook is merely a texture thing, not a material (shader) feature? (besides, nice comparison shots). About the hair, I think that the main problem is that their arrangement is too mechanical: they "draw" perfect spirals, grow compact in perfect rows, bend more like grass does. Basically judging from what I see, they'd need much more "chaos" (randomness).